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Dear LIS Professionals, We invite you to participate in a brief survey for our research study titled "Exploring the Role of Gamification in Enhancing Academic Library Services". Your input as a library leader will help us understand the impact and challenges of gamification in academic libraries. Informed Consent: Participation is voluntary and anonymous. Your responses will remain confidential. You may withdraw at any time. The survey should take about 10-15 minutes. Please click the link below to begin: https://docs.google.com/forms/d/e/1FAIpQLScPSZxWvzhZ8X8tRZfuDlHSt0Kcc06yG54Q... Survey Topics: Demographic Information Awareness of Gamification Perceptions of Effectiveness Challenges and Support Needs Your feedback is crucial to our research. Thank you for your time! Best regards, Dr. Dattatraya Kalbande Librarian J.Watumull Sadhubella Girls College, Ulhasnagar, Maharashtra, India Email: kalbanded@gmail.com & Miss Pragya Lohia PhD Research Scholar Central University of Punjab, Bathinda Email: prgylh99@gmail.com *P**lease SAVE PAPER & HELP THE WORLD GO GREEN* *Please don't print this email unless absolutely necessary.* *If necessary print it in a booklet format on both sides.*