Dear LIS Professionals,

We invite you to participate in a brief survey for our research study titled "Exploring the Role of Gamification in Enhancing Academic Library Services". Your input as a library leader will help us understand the impact and challenges of gamification in academic libraries.

Informed Consent:
Participation is voluntary and anonymous.
Your responses will remain confidential.
You may withdraw at any time.
The survey should take about 10-15 minutes. Please click the link below to begin:

https://docs.google.com/forms/d/e/1FAIpQLScPSZxWvzhZ8X8tRZfuDlHSt0Kcc06yG54Q94A3x8vD8nlJnA/viewform?usp=sf_link

Survey Topics:
Demographic Information
Awareness of Gamification
Perceptions of Effectiveness
Challenges and Support Needs
Your feedback is crucial to our research. Thank you for your time!

Best regards,

Dr. Dattatraya Kalbande
Librarian
J.Watumull Sadhubella Girls College, Ulhasnagar, Maharashtra, India
Email: kalbanded@gmail.com
 
&

Miss Pragya Lohia
PhD Research Scholar
Central University of Punjab, Bathinda
Email: prgylh99@gmail.com 

Please SAVE PAPER & HELP THE WORLD GO GREEN

Please don't print this email unless absolutely necessary. If necessary print it in a booklet format on both sides.